INTRODUCTION
The Young people for a Democratic Cyber citizenship project, financed by the Cabildo of Gran Canaria, Citizen Participation Unit, has been conceived to promote democratic digital citizenship as well as social and political engagement online among young people by developing online skills and move in the direction of an effective online coexistence from a rights, diversity, intercultural and gender perspective.
To this end, 30 participants from Gran Canaria aged between 16 and 18 years will receive online, experiential and participatory training on cyber citizenship and gain access to an online space where participants will get socially and politically involved. Additionally, participants will take part in the making of an awareness campaign on the relevance of democratic online coexistence and the fight against cybercrime.
Get involved
We invite all young people aged 16-18, teachers and professionals working with young persons in that specific age range to become cyber-agents and participate in the campaign’s training activities, design and dissemination.
If you have an interest in helping raise awareness about online coexistence and democratic cyber citizenship:
- Access the forum and share ideas, initiatives, experiences and material on how to promote cybercitizenship and a better online coexistence.
- Fill in the online form and get your Cyberpassport.
- Spread the Campaign.
- Upload the Cyberpassport accreditation image to your social media profiles on 10 April (International Science and Technology Day).
ACTIONS
THE WEBSITE
It will feature all the resources and content generated during the life of the project, enabling not only the exchange and sharing of ideas, experiences and audiovisual creations among young people, but also providing a space where unethical conducts can be exposed.
KEY AGENTS
30 young Gran Canaria residents aged 16-18 and 4-8 teachers and/or professionals working with individuals in that age range distributed in 3-4 groups willing to take part in the project to raise awareness and promote democratic cyber citizenship by participating in the campaign’s training activities and design.
PARTICIPATORY AND EXPERIENTIAL TRAINING
Participatory and experiential training sessions oriented towards reflection-action-participation in relation to democratic cyber citizenship:
Online theoretical-practical sessions distributed in 6 hours throughout the months of February and March.
AWARENESS CAMPAIGN
– Campaign slogan and hashtag definition.
– Digital Cyberpassport and related online form design.
– Visibility of videos created by participants.
– Campaign video.
– Dissemination of the campaign among institutions, professionals and young people.
– Collective action scheduled for April 10th: upload of the Cyberpassport accreditation image to social media platforms and spreading.
TRAINING
Participatory and experiential training sessions oriented towards reflection-action-participation in relation to democratic cyber citizenship from a gender and rights perspective: Online theoretical-practical sessions distributed in 6 hours intended for young people, institutions and relevant professionals.
CONTENTS
Introduction to the project and digital cyber citizenship.
Regulations and policies in relation to online coexistence, common cybercrimes and perceptions, good and bad Internet practices.
Mechanisms for online discussion, debate, influence, participation and social engagement.
GAMERGATE: responses to cyberbullying in the domain of video gaming.
Cyber citizenship criteria for the design of an online survey which returns the applicant’s score based on his/her performance in order to obtain a symbolic cyberpassport accrediting cybercitizenship.
Design of awareness campaign:
- Definition of campaign slogan.
- Key ideas to be used in the making of a video to raise awareness among young people.
Additionally, participants will be asked to:
- Participate in the web forum sharing ideas, experiences, unethical behaviours…
- Create their own audiovisual content on the subject matter: Tik Tok, videos…
- Spread the campaign and the video throughout March and April.
Collaborate in online mobilizing actions scheduled for 10 April (International Day of Science and Technology) in order to maximize visits to the website by young people, fill in the online form, obtain the cyberpassport and upload the image to their social media user profiles.
INSTRUCTORS
Ana Lidia Fernández-Layos
Teacher, Researcher and Social Consultant. Emotional Intelligence and Gender Equity Expert.
Gestalt Therapist, International Relations graduate by the University of Sussex and Master in International Cooperation. Over 20 years’ experience in the Canary Islands in the promotion of emotional and social intelligence from gender equity through social action, awareness, development education, training, research, and advocacy with participatory and experiential methodologies, at a national and international level. International experience working in more than 25 countries in Europe, America, Asia and Africa.
Nira Santana
Artist, teacher and researcher. Expert in Art, Gender and Video Games.
Bachelor in Fine Arts and obtained her Master’s degree in Feminist Studies, Equality Policies and Gender Violence from the University of La Laguna. Expert Diploma in Video Game Design by the University of Las Palmas de Gran Canaria. Activist and visual artist Nira Santana Rodríguez, raises current issues from a gender perspective, investigating the relationship between art, video games and digital culture.
Armando Ojeda
Reputed professional in the field of online and offline communication. Digital Learning Expert.
Law graduate, teacher and journalist with extensive experience in the media industry. Professional in the management of online and offline corporate communication. Specialist in Online Learning, experience in the design and implementation of educational projects for young people, families and teachers. Author of didactic manual “La Educación Digital. Tu identidad en las redes”. (Mercurio Editorial, 2015). Coach in the appropriate use of digital spaces: the Internet, social media and video gaming. Projects developed for the Government of the Canary Islands, Cabildo de Gran Canaria, Cabildo de La Palma and Las Palmas de Gran Canaria City Council, among others.